Systems & mechanics
Rules, progression, resources, card interactions, balance and probabilistic analysis.
CURRICULUM VITAE
Game systems designer · Product & experience designer
I bring together game systems, practical learning and experiences that connect people. My background combines physics, entrepreneurship, facilitation and creative production; today I also use AI-assisted workflows to turn ideas into playable and usable prototypes.
Rules, progression, resources, card interactions, balance and probabilistic analysis.
Turning an idea into a clear audience, use case, scope and testable prototype.
Structuring concepts, exercises and feedback around active practice.
Hosting groups, designing shared challenges and working with different participant needs.
Connecting art, UX, code, content and production into a workable delivery process.
Context routing, knowledge organisation, automation and AI-assisted prototyping.
2010
Founder & director
Designed and delivered intellectual entertainment, corporate events and role-playing scenarios.
2021–2023
Owner & director
Led a board-game club, bringing together game culture, hospitality and community activity.
2023
Founder & director
Created a community café combining hospitality, events and a place for people to connect.
Across roles
Organiser, facilitator & mentor
Experience in camps, seminars, volunteer initiatives, inclusive programmes and cultural role-playing games.
Game systems, deckbuilding and AI play
Critical-thinking lessons and practice games
Corporate experiences and team connection
Music tools and app workflows
Master’s degree in Technical Physics; specialisation in optical physics and quantum electronics.
Project-management coursework, including social entrepreneurship.
Russian · English, including technical English · Hebrew (basic)