Systems & mechanics
Rules, progression, resources, card interactions, balance and probabilistic analysis.
A LITTLE ABOUT ME
Game systems designer.
Product & experience designer.
I bring together game systems, practical learning and experiences that connect people. My background combines physics, entrepreneurship, facilitation and creative production; today I also use AI-assisted workflows to turn ideas into playable and usable prototypes.

THE THREAD THROUGH MY WORK
Physics taught me to look for structure. Building businesses and hosting groups taught me that people make a system work.
I now bring those perspectives together: a game with interesting decisions, a lesson learned through play, a team experience with a shared purpose, or a tool that helps someone create.
WHERE I WORK
Rules, deckbuilding, resource loops, balance and player decisions — from tabletop concepts to browser prototypes.
Explore this field →02Lessons, technique cards and practice games that make reasoning, manipulation and cognitive biases easier to explore.
Explore this field →03Hosted scenarios, hybrid quests, onboarding activities and event gamification built around a shared goal.
Explore this field →04Music workflows, stop-motion, dioramas and tools that support making and telling stories.
Explore this field →05Prototyping, structured project knowledge and agent workflows that connect research, design and implementation.
Explore this field →06Facilitated workshops, camps, role-playing scenarios and inclusive group experiences.
Explore this field →SELECTED WORK

Game systems
Explore the card system and playable implementation that connect game rules, visual content and supporting tools.
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Learning through play
Short lessons, a technique encyclopedia and practice games for recognising manipulation and reasoning errors.
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Teams & business
Corporate experiences, hybrid quests and event gamification that give people a shared challenge and meaningful roles.
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Creative product design
A music-tool project bringing tuning, recording, melody and practice workflows into one application.
Explore project →WHAT I BRING
Rules, progression, resources, card interactions, balance and probabilistic analysis.
Turning an idea into a clear audience, use case, scope and testable prototype.
Structuring concepts, exercises and feedback around active practice.
Hosting groups, designing shared challenges and working with different participant needs.
Connecting art, UX, code, content and production into a workable delivery process.
Context routing, knowledge organisation, automation and AI-assisted prototyping.
EXPERIENCE
2010
Founder & director
Designed and delivered intellectual entertainment, corporate events and role-playing scenarios.
2021–2023
Owner & director
Led a board-game club, bringing together game culture, hospitality and community activity.
2023
Founder & director
Created a community café combining hospitality, events and a place for people to connect.
Across roles
Organiser, facilitator & mentor
Experience in camps, seminars, volunteer initiatives, inclusive programmes and cultural role-playing games.
BACKGROUND
Master’s degree in Technical Physics; specialisation in optical physics and quantum electronics.
Project-management coursework, including social entrepreneurship.
Languages: Russian · English, including technical English · Hebrew (basic)
LET’S CONNECT